The real problem isn't that mesh is some evil demon, but that change is frightening. While the photo above has horror elements to it, the fact that the trees and cross are the equivalent of one prim each is rather sweet. Take a minute to look at the textures on the tree in the foreground. Notice the many branches on the tree next to the cross. Intricate designs and beautifully baked textures are just two of the many benefits of mesh in Second Life.
Showing posts with label prim equivalency. Show all posts
Showing posts with label prim equivalency. Show all posts
Wednesday, February 22, 2012
Mesh, Part 1: The Horror!
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